(This feature is in development. Before the game launches we expect an overhaul on the game's interface. Your feedback and ideas are, as always, most appreciated.)
This is the main Ever, Jane user interface or UI. These windows and buttons are what you see during most of your time playing the game.
Mini Map: Click this button to open and close the map window. Your character is represented by a blue hat icon. Story objectives are represented by yellow icons. Carriages are represented by purple icons.
Inventory: This button toggles a window showing the items your character is currently carrying. This window is where you'll find items related to the stories, such as the handkerchief.
Calendar: Opens a window to show your current calendar of accepted invitations. This may include invitations from other players or those which are part of a story.
Task List: Shows the task list window with your tasks listed if you are currently playing one or more stories.
Profile Button (your cameo): Refreshes the Warehouse. Useful if you are having trouble seeing newly purchased furnishings from the Marketplace or any issues with the Warehouse displaying a correct list.
Greetings and Personality Traits Window
Nod: Click on another player to target them and click Nod to greet them with a slight nod. This greeting is intended for use with those of lower social status than yourself.
Bow/Curtsy: Click on another player to target them and click Bow or Curtsy to greet them with a kind gesture. This greeting is intended for use with those of relatively similar social status to yourself.
Deep Bow/Curtsy: Click on another player to target them and click Deep Bow or Deep Curtsy to greet them with a very formal animation. This greeting is intended for use with those of much higher social status than yourself. (Note: Currently, this greeting is not adding your target to your Journal.)
Gossip: This button opens the prototype Gossip window. We intend to allow you to attempt to spread gossip, true or false, as a tool for certain situations. This feature is used during the Sabotage Chapter 1 story and will factor into other gameplay. We are currently iterating on the design and interface for this feature.
Family: This button opens the prototype Family management window. If you are already familar with other MMO games, this feature is similar to "Guilds". You can be invited into a family, ask someone to marry you and other aspects of family life. Some stories will require a certain family role or status. (The in development new story "In Want of a Spouse" uses this feature.)
Parlor: While we iterate on our player movement and transportation options, we have provided a quick way to "teleport" back to Mrs. Hatch's parlor while in Tyrehampton. Press this button to be instantly located in her cottage. This button does nothing in other locations, such as the Estate, Oakston or the Template village.
Dance: While you are in the Ballroom of the Estate, press this button to start a dance. You can dance with NPCs (non-player characters) or with up to three other players for now.
Whistle for Carriage: Calls a carriage to a coach house location. Currently there are only two locations in Tyrehampton. (In front of Mrs. Hatch's cottage and at the dead end of the road on the side of the church.)
Sit/Stand: In the future you will be able to click on an object and select ways to interact with it, such as "sit", but for now we're testing the ability to sit/stand with this button. Position yourself where you'd like to be sitting and press the button to sit. Press it again to return to standing. (In the future this button will be removed.)
Warehouse: This button has replaced the "Change Room" button in Update 3 of Open Beta. Use this button to store or retrieve furnishings when you are in the home you own.
Magazine: This opens the magazine which contains important tutorial and historical information. The button will have a glow around it when there's a new page for you to read. The magazine will have pages relevant to your current story task.
This is where you'll see chatter from other players and NPCs (non-player characters) and instructions or errors from the game. Newest messages will be displayed at the bottom of the chat window. Press enter to start typing in chat. Press enter again when you are finished to send the message. (See the Knowledge Base article "Nuances of Chat".)