Welcome to our Open Beta! After reviewing our Newsletter be sure and check the forums at www.everjane.comfor the latest information. Thank you for your continued support and we look forward to your feedback as we continue growing and polishing the game.
If you are not an existing player, please create a new Open Beta account:
New Support Email and Knowledge Base
Contact our Customer Support if you need further assistance or would like to give us your feedback: firstname.lastname@example.org. You may also use the “Click here for help” support request button on the lower right corner of our website. Question about the game? Problem with a Story? Peruse our new Knowledge Base: https://3turnproductionshelp.zendesk.com/hc/en-us
Updated Village of Tyrehampton
The look and layout of the village of Tyrehampton has been updated! It’s somewhat less sprawling. You’ll find new trees and foliage, more organic terrain, and some new buildings. We would appreciate your visual and performance feedback. This will help us moving forward in making additional towns and villages.
Ever, Jane Marketplace (beta)
We would like to test our first implementation of the Marketplace. Currently your selection is limited to additional clothing options, however we will eventually expand to furniture, accessories, etc. For Open Beta we are giving all accounts a stipend of 111 Pounds Sterling Regency (PSR), our game currency. Clothing outfits and pieces range in price from 10 to 500 PSR. If you find yourself wanting the Beta Only outfits or more options than the stipend provides (and also wish to continue supporting development of Ever, Jane) coin purses are available for purchase through PayPal. Both “Undress” and “Full Dress” options are available at http://www.everjane.com/marketplace
Change Clothing in the Dressing Room
The Dressing Room is a feature that allows you to view and change your current clothing. Any clothing items you purchased in the Marketplace will be available in the Dressing Room. You are able to customize your Dressing Room’s wallpaper and adding and moving furniture will be available soon.
Access your Dressing Room by using the first door accessible up the main staircase in Mrs. Hatch’s cottage. To access your clothing options left click on the armoire and select Open. The bottom center window will change to a list of available options. See this article in our new Knowledge Base for more information: https://3turnproductionshelp.zendesk.com/hc/en-us/articles/236157947-Changing-Clothing-and-Decorating-your-Dressing-Room
Drive a Carriage around town
We have our first implementation of drivable carriages, the barouche! You will currently find carriages available to you in front of Mrs. Hatch’s cottage and at the end of the road on the side of the church. Press the Carriage button on the Action Bar to whistle for a carriage to either of these locations. (Look for the horse icon on the mini map.) If you are not accustomed to video games the carriages might prove a bit of a challenge. Read more about carriages in this Knowledge Base article: https://3turnproductionshelp.zendesk.com/hc/en-us/articles/236108988-How-to-use-a-Carriage
New Clothing and Character Options
There are now four types of bonnets for women available in Character Create. Additional eye color choices are available for female characters, coming soon for males as well. Male characters have additional choices for hair color. We have new formal or “Full Dress” clothing options for men and women, available through the Marketplace.
Walk with a Lively Step
The default walking speed has been increased. We however encourage the use of a carriage when traveling long distances or in between towns.
A Rough Start for the Village of Oakston
We’ve blocked out a possible new village named Oakston and, along with Template village, are using it for testing the transition between areas. There’s nothing much to do there at the moment but it does help us to see if any issues are uncovered when players move between areas of the game.
Still Hard at Work on Many Additional Stories
All four current Stories have been transitioned over to our new, in-progress Story Builder tool. We’ll be using this in-game tool ourselves to create lots of new Stories, including a new Story just added, “In Want of a Spouse”.
When we’re happy with the tool’s functionality and stability, we intend to open it up to a dedicated group of players for feedback. If we can meet the community’s concerns and requests for adding player generated Stories to Ever, Jane we would love to expand this story crafting tool to our players.
Much work yet to come!
Our small but fierce team is continuing to work hard on the game. We know we have much to polish and add before launch, but we’re making progress every day towards the game you deserve. Please see our latest Development Roadmap for an idea of what we’re working on now and what’s coming: https://3turnproductionshelp.zendesk.com/hc/en-us/articles/236156927-Latest-Development-Roadmap
- The Stories don't always behave their best when logging off and back on during the Story. For now, until we are able to fix the underlying issue, this is best avoided if it can be helped.
- We are aware of a data bottleneck that's preventing multi-player Stories, like Sabotage, from sometimes being able to be completed. We are working on this issue now.
- At times a player will be invisible to others, but just for a few moments. If you are patient your corporeal form will re-appear.
- Newly worn outfits aren't always displaying correctly as seen by other players. (Players who have transitioned between locations will see you correctly.) If you log out and return to the game then you will be shown correctly.
- Male hair may have problems transitioning back and forth from the military outfit. Your hair will display but may not be the correct color.
Please report any bugs or problems to email@example.com or on the forums.