(This feature is in development.)
While not yet in place, many aspects of your daily life in the village will have consequences. This will be shown in changes to your stats (namely, personality traits) and scoring.
For example, in Open Beta you may send an invitation to another player. If that player accepts your invitation you both will obtain increased "Happiness". (The bar for Happiness will change to green for a short time to reflect a recent change.)
Scoring will be involved in simple interations, such as picking the correct type of greeting when meeting another person of a particular status. It will also be involved for activities like dancing, dinner parties and other mini games. Branching stories may allow you to raise one trait at the sacrifice of another.
We look forward to showing you more of the scoring system as development continues.