Ever, Jane is an online role-playing game set in the virtual world of Regency England and the works of Jane Austen. Unlike many multi-player games, it's not about kill or be killed but invite or be invited. Gossip is our weapon of choice. Instead of raids, we will have grand balls. Instead of dungeons, we will have dinner parties.
At the moment, we have only the beginnings of these features. What we do have, is the village of Tyrehampton centred round a tree-lined village green, with houses where you may "squat" and soon even own and redecorate to your taste. Please feel free to role-play with your friends in and around the village. There are several "stories" to get you started, and if you click on the small dark sphere on the left in the corner of the fireplace, you will be taken to the ballroom. You may also use the "tunnel of trees" to travel to a number of in progress locations, such as the Estate (with the ballroom), another village of Oakston at the start of development and a template village for testing functionality. The walk can be rather tiresome so we encourage you to take a carriage.
If you have signed up for the game previously or are a new player in Open Beta, you will be able to log in and also use your login name to chat on the forums. If you have not yet signed up, please do so using the Sign-up button on the everjane.com website. Note: Your login name is currently your forum name. If you would like this name changed please contact Customer Support.
3 Turn Productions creates historically accurate worlds based on classic literature. Ever, Jane, our first world, brings the world of Jane Austen to virtual life. Players enter the world of the Regency period, creating characters and acting out stories in a sandbox environment. Immersion through game play allows one to experience, as much as possible in the modern age, the economic, legal, and social systems of the historic period.
We strive for historical accuracy in our worlds and hope to bring the joys of role play in traditional MMO worlds based in fantasy and science-fiction to a broader literary audience less familiar with video games. Immersion in history awakens an interest in the period that goes beyond playing the game. We have seen players immersed in fantasy world lore research and extrapolate on that lore and wish to bring that same sense of fun and wonder to history through literature.