*blushes* So, our first update for Open Beta didn’t exactly go as planned. We had an update that looked good in our QA testing but after moving it over and testing on the live servers we encountered some new, unexpected bugs based on how players play the game rather than how our team plays the game. We were working through the night to get everything resolved, but the fix had cascading error effects.
In the future if an update encounters major, unexpected issues we will immediately roll back to the current version and not have extended downtime. Our goal is to get the servers back up within an hour.
If we hit a major glitch as we did last night, we will pull the patch, fix the bug that blocked us, and then rather than trying to push it out, put the patch back into a full QA cycle. We will be doing that with the current patch.
Our revised goal is to launch sometime next week (9/12/2016 to 9/16/2016) and we will keep everyone updated as we know more. We are immensely proud of our growing community and lucky to have such creative, kind and clever players. We can’t thank you enough for being a part of the process of making this game.